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Showing posts from June, 2023

Delver: A Classless GLoG Class

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DELVER: A Classless GLoG Class A Peasant Boy - Richard Westall Begin with a failed profession  and a snack prepared by someone who hopes you make it home alive. Advancement : You don't get XP. You only advance by achieving specific feats within the world. You gain no benefits from achieving the same feat twice. Upon gaining 3, 6, and 9 feats, you gain 1 level.  You may spend 1000 GP and a continuous week of downtime to train with a master, gaining 1 feat of your choice, excluding feats of Faith or Grandeur. FEATS OF STRENGTH Each Feat of Strength grants +1 HP in addition to any other benefits. For every 2 Feats of Strength, you gain +1 to attack rolls. FIGHTER : Slay a foe in melee combat . Gain +1 to attack rolls. SLAYER : Slay a foe with more HD than your level using non-magical means . You may attack twice on your turn in combat. WALL : Take 4 hits in one combat without dropping below 0 HP. Gain 4 max HP and +1 to AC. LION : Cause a creature with HD equal or greater than your l

Faë: A GLoG Race-as-classis

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Fae: A GLoG Race-as-Classis “We do not want merely to see beauty... we want something else which can hardly be put into words- to be united with the beauty we see, to pass into it, to receive it into ourselves, to bathe in it, to become part of it. That is why we have peopled air and earth and water with gods and goddesses, and nymphs and elves.” - C.S. Lewis Faë: You are a creature of the wilds, a spirit given flesh, an ageless being ever striding through the hidden places. Though generally humanoid, you may shape the details of your appearance as you please. You have a strong affinity with a domain of the natural world, and all fae with a shared affinity are part of a court. Innate Magic : All fae may use any magical items, and have advantage on saving throws against magical effects. Iron Aversion : While touching iron, you cannot use any of the benefits specific to the Fae class. Starting Gear : Varies with Court A. Faë Court, Faë Tricks B. +1  Trick, Spirit Sense C. +1 Trick, Faë S

Goblin Finder: A Half-baked Insane Idea That Probably Won't Work

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A more polished version of this ruleset is available here . For posterity's sake, this post will not be edited, as a testament to the creative process. What do I like about PF2E? Glad you didn't ask, because then I'd ramble for a bit. I'd say things like... Action Economy! It's so simple, everything's just an action, but you can only do three of them! No nonsense about move action, main action, bonus action, all that tripe, it's just action! We love it! Crit Ranges! Exceed the DC by 10? You CRIT! More Crits! More Crits are good! Until the monsters crit... but regardless! CRIT! Diseases! Tired of dying by a spear trap through your posterior? Why not die slowly and painfully over the course of weeks!? I HOPE YOU GOT YOUR TETANUS SHOT! Introducing... GOBLIN FINDER A game that is only slightly different from anything you've ever played before... CHARACTERS Abilities : Strength, Dexterity, Intelligence, & Will.  Roll them up using 3d6 in order. Modifiers

Story as Class: The Oaf

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GLoG Fated Class: The Oaf "We face each other as God intended. Sportsmanlike. No tricks, no weapons, skill against skill alone." Starting Gear : Club (Large Melee), A Memento of Home: 1. A crumpled portrait of your mother, 2. Your father's hunting knife, 3. A silver chain from your sister (Worth 30 GP), 4. A beaten shield from your brother in the army, 5. Your grandfather's chain mail, it's a little tight , 6. A faithful dog. Skill : 1. Animals, 2. Sports, 3. Intimidation Stamina : Each step of Oaf grants you 1 Stamina Dice (SD). These are d6, and are regained by eating a hearty meal or resting over night. You may spend a SD to increase the result of a STR test or STR damage roll, even after the result is announced. You may also spend any amount of SD as an action and regain as much HP. A. Big as They Come You were born to a poor family, and it quickly became apparent they couldn't sate your appetite, nor replace the things you constantly broke. By the age of

Story as Class: The Fugitive

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GLoG Fated Class: The Fugitive  "I'm even better at runnin' than I am at robbin' banks!" Starting Gear : Six-shooter (1 Slot, d6, After firing 6 times, takes a full round to reload), Leather Vest (As light armor), Bottle of whiskey with 1d6 shots left (1 slot) Skill : 1. Mechanics, 2. Impersonation, 3. Medicine A. On The Run Gunslinger : Each level of Fugitive grants you 1 Gun-Slinging Dice (GD), which is a d6. You may spend a GD to increase a to-hit roll with any firearm, before the result is announced. If a hit roll with a gun totals 20 or more, you perform a head-shot, increasing the damage dice to a d12. Note that a critical still only occurs if the d20 rolls a 20. If you take a shot of strong alcohol as an action, you may also spend a GD to regain 1d6 HP.  GD are regained after a hearty meal or a long night's rest and relaxation. Made it Big : You've recently pulled off a near-impossible heist and somehow made it out alive. Roll on the following table

Story as Class: The Divided

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GLoG Fated Class: The Divided "You must suffer me to go my own dark way." Starting Gear : Dagger, Flintlock Pistol & 20 Shots (1 Slot, d8 damage, very loud, takes a round to load), Alchemy Set (1 Slot, looks like a briefcase) Skill : 1. Astronomy, 2. Anatomy, 3. Herbalism A. Worker of Wonders Organs & Herbs : You may spend 10 minutes dissecting a creature or gathering magical herbs to gain a number of reagents (1/3 slot each) equal to the creature's HD, or 1d3 if plentiful herbs are gathered. Strange Concoctions : Over the course of 10 minutes, you may use a number of reagents [R] up to your Divided level to create a potion (1 Slot, 30' Thrown, DEX). You may create the following recipes, or others with GM approval. Especially rare reagents may have unique uses. Feel free to barter with the GM about these potential uses during downtime. A cid : Burns nearly any physical target for d6+[R] damage. Upon striking a target wearing medium or heavy armor, reduce their

Story as Class: The Impaler

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A strange thought struck me. What if plot were baked right into the character? Could a story be a class? GLoG Class: The Impaler "Loneliness will sit over our roofs with brooding wings." Starting Gear : Rapier (d6, 1 Slot, DEX/STR), 4 Piece Suit (As Light Armor), a bottle of fine wine (1 Slot), A Writing Set (1 Slot, includes pen, ink, paper, 3 candles, and wax.) Skill : 1. Tactics, 2. Poetry, 3. Espionage Stamina : For each template gain 1 Stamina Dice (SD). Stamina dice are d6. As an action, you may roll any number of SD and regain the total as HP. You may also add SD to any combat-related d20 roll, even after the result is announced. SD are regained by after a good meal or a full night's rest. A . Driven by Desire You are a young noble of a relatively unimportant house. Though wealthy, you've set out to taste the wild winds, to be your own person, to live unwatched by the judgmental eyes of your elders. Heir : Your family is not without reputation. Gain one of the

Westcoast GLoG

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  A GLoG For Everyone The plan is simple, profound, and idiotic. We play GLoG. Characters are built using a simple, compatibility-focused ruleset, found here . Absolutely any published GLoG classes are welcome. Gamemasters add their dungeons/adventuring locations to the map, and state when they're available to play. Players schedule with the GMs, and show up at the designated time. GLoG is played. After the session, the party returns to town, gains XP for GP, and may purchase gear, carouse, etc. One player writes up a report in the style of a newspaper article, so the whole server can learn what happened. The GM updates their dungeon as they see fit, and the whole cycle repeats. That's it. That's the plan. If you like that plan, you can join here . EDIT: Like this guy did. "Distributed Campaign Style"