Inisval: A Setting-Based Adventure Anthology - What makes a setting good?
What Makes a Setting Good? Adventure games are about adventuring. In so far as a setting empowers that, it is good. If it makes adventuring difficult or confusing, it has taken a misstep. That's the theory, and I'm running with it. Lots of folks like to talk about Elden Ring, which gives a touch of lore up front, just enough to make you wonder, and then trusts you to explore and figure out that world on your own. If you want to dive into the lore, you've got to dive into the world and it's dungeons. That is my aim. Inisval Three Centuries Ago The Grey Lady lead the Fairfolk away from their home in Greymirror deep into the underworld at Fairgrave, and they have not been seen since, unless you believe old wives' tales and rumors, that is. The land was entrusted to the King in Casarra, but it was never the same. Three Decades Ago Dwarves, exiles from their home in the east, founded a mountain home at Lastlight. They don't allow visitors, but from time to time t