D&D Motif Index by Theme
D&D Motif Index by Theme
This list is not complete, and may never be. If you wish to contribute, leave a comment with a motif and its theme.
Motif: A common and recognizable element in story-telling.
- Adventure Goals (Also Villainous Plots)
- Capture Individual
- Capture Territory
- Defend Location
- Destabilize Faction
- Destroy Object
- Escort Individual
- Gather Components
- Gather Intelligence
- Kill Creature
- Map Area
- Reach Location
- Recover Item
- Rescue Individual / Creature
- Secure Alliance
- Solve Mystery
- Steal Valuables
- Sway Opinion
- Win Competition
- Curses
- Ability Removal
- Aging - Rapid
- Banishment
- Haunted
- Immortality - Unable to Die
- Inconvenient Compulsions
- Lycanthropy
- Mutation
- Nightmares - Unable to Rest
- Sentient Undeath
- Vampirism
- Wandering - Endless
- Death - Means Of
- Assassination
- Asphyxiation
- Blood Loss
- Chemical Overdose
- Crushed
- Decapitation
- Dehydration
- Drowning
- Eaten
- Execution - Legal
- Falling
- Illness
- Incineration
- Magical Accident / Experimentation
- Monster - Other than Eaten
- Murdered
- Old Age
- Petrification
- Poisoned
- Starvation
- Environments - Artificial
- Aqueduct
- Bridge
- Castle
- Dungeon
- Farm
- Garden
- Graveyard
- Hovel
- Inn
- Keep
- Laboratory
- Library
- Mansion
- Palace
- Road
- Shrine
- Temple
- Vault
- Village
- Vineyard
- Environments - Natural
- Badlands
- Canyon
- Cavern
- Coast
- Craters
- Desert
- Forest
- Grasslands
- Hills
- Island
- Jungle
- Lake
- Mountains
- Ocean
- Plateau
- River
- Savanah
- Shrubland
- Swamp
- Tundra
- Environments - Weird
- Deadlands
- Fae Grove
- Fungal Forest
- Holy Ground
- Ley Line
- Planar Border
- Rotting Giant
- Unholy Ground
- Underworld
- World Tree
- Factions
- Assassins' Guild
- Bandits
- Barbarians
- Circus - Traveling
- Crime Ring
- Cult
- Druid Circle
- Dwarves
- Elves
- Empire
- Fighters' Guild
- Kingdom
- Knightly Order
- Monastic Order
- Nomadic Tribe
- Orc Clan
- Priestly Order
- Wizardly Council
- Gods - by Domain
- Air
- Art
- Balance
- City
- Creation
- Death
- Destruction
- Dreams
- Family
- Fate
- Fire
- Frost
- Healing
- Indulgence
- Industry
- Justice
- Knowledge
- Liberty
- Light
- Love
- Luck
- Magic
- Mercy
- Might
- Moon
- Music
- Nature
- Oaths
- Passion
- Shadow
- Stars
- Stone
- Storms
- Sun
- Time
- Travelers
- Trickery
- Truth
- War
- Water
- Magic
- Abjuration - Warding
- Conjuration - Summoning
- Divination - Learning Secrets
- Elemental
- Enchantment - Imbuing magical effects to the mundane
- Enchantment - Altering the mind or will of a creature
- Evocation - Creating Magical Effects
- Illusion
- Necromancy - Controlling the Dead
- Sorcery - Innate Magical Ability
- Transmutation
- Wizardry - Learned Magical Ability
- Motives
- Ambition
- Disgust
- Duty
- Envy
- Glory
- Greed
- Immortality
- Justice
- Knowledge
- Legacy
- Liberty
- Loyalty
- Love
- Peace
- Redemption
- Restoration
- Survival
- Transcendence
- Unity
- Vengeance
- Objects
- Armor
- Amulet
- Book
- Cloak
- Creature
- Creature Part - Unicorn Horn, Troll's Blood, Etc.
- Crown
- Holy Relic
- Key
- Map
- Orb
- Portal
- Resource
- Ring
- Source of Power
- Shield
- Staff / Wand
- Tool - Hammer, Paintbrush, Pen, Etc.
- Weapon, Mundane - Axe, Bow, Hammer, Spear, Sword, Etc.
- Weapon, Powerful - Nuke, Missile, Etc.
- Planes
- Astral
- Chaos
- Elemental (Fire, Water, Earth, Air)
- Ethereal
- Fae
- Heavens
- Hells
- Material
- Order
- Shadow
- Demiplane
- Cthulonic Abyss
- Races - Fantastical
- Beastfolk (Bird, Fox, Lion, Lizard, Minotaur, Fish, Etc.)
- Centaur
- Dwarves
- Dragons
- Elves
- Fairies
- Gnomes
- Goblins
- Halfling
- Half-X (Angel, Devil, Elf, Giant, Orc, Etc.)
- Humans
- Insectoids
- Kobolds
- Living Armor
- Merfolk
- Orcs
- Plasmoids
- Satyr
- Shifters
- Undead
- Villains
- Aliens
- Crime Boss
- Death Knight
- Demigod
- Demon
- Devil
- Dragon
- Evil God
- Lich
- Machine
- Monster - Sentient
- Necromancer
- Politician
- Prophet
- Spirit - Bound to Artifact
- Vampire
- Warlord
- Witch
- Wizard
- Zealot
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