ModuGLOG: or, Build-a-Knave Workshop
Art by Andy Romanchik Someone on Reddit got me thinking about a loose class system that really lets you go wild with building your character the way you see fit. This is probably wildly broken. Regardless, I love it. And it should "just work" with most GLoG systems. ModuGLOG At level 1 gain a "History". With each level, gain 2 "Feat Points". Spend a Feat Point on any Path to gain a feat of your choice from that path. Histories Each history grants a Skill, Starting Gear, and a Feature. You may choose your history, or roll a d6: 1-3. Human | 4. Dwarf | 5. Changeling | 6. Returned Human Anywhere you can find water, sun, and dirt, you're sure to get humans. Skill (d8): 1. Chef | 2. Sailor | 3. Smith | 4. Doctor | 5. Merchant | 6. Herbalist | 7. Thief | 8. Noble Starting Gear : 1 Weapon, Light Armor or Bow, Tool related to Skill, 2d6 GP. Versatile : Gain +1 Feat Point at level 1. Dwarf Carved from stone and sung to fleshy life, the dwarves don't ty