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Showing posts from August, 2023

Roam: A Play-by-Post Game of World-Wanderers.

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  "Address to the Deil" by William Hole “Eyes that fire and sword have seen, and horror in the halls of stone, shall look at last on meadows green, and trees and hills they long have known.” - J.R.R. Tolkien Roam: Version 0.1 Rules The Lord of the Rings, The First Law, A Song of Ice and Fire, these are stories that follow a diverse cast of characters as they pursue their goals in a world opposed to them. If I could create a game that fosters those kinds of stories, I'm not sure I'd play much else. I have no idea if I've captured it or not, but I intend to find out. Roam is largely based on my previous post, Magus Ludus , and takes a few pointers from Into the Odd. I still hold to the belief that the best rules are the ones that stay firmly out of the way, and only step in during moments of uncertainty to show the path forward. With that in mind, Roam is a minimal 2-page ruleset that includes suggestions for Tests & Saves, Stamina & Rest, Combat (including

Students of Wind & Stone: A GLoG Monk

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  Tucson Waldorf School, Artist Unknown Students of Wind & Stone Starting Equipment : Staff, incense, robes in a color of your choice, 3 rations. Skill : Spiritualism | Nature | Riddles A . Ki, Ways of the Masters, Honor B . Flow, +1 Understanding, +1 Way, +1 Ki C . Wisdom, +1 Understanding, +1 Way, +1 Ki D . Choose 1 Form, 1 Element, & 1 Master, +1 Way, +1 Ki A. Ki , Your mastery of your body has unlocked the flow of ki within it. You have 1 Ki, and gain 1 Ki with each level. You may regain all your ki by remaining motionless for 10 minutes. A. Ways of the Masters , You have sat with ancient masters and repeated the same careful motions countless times.  Your unarmed strikes deal d4 damage, your unarmored AC is 12+DEX+[Templates], and you may attempt 1 non-damaging maneuver (shove, grapple, etc.) for free on your turn. In addition, this patience has granted you understandings of the capabilities of the human body that few truly grasp, known as Ways. Using a Way costs 1 Ki. Way

GM Pointers: Live-Text Games

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The Shattered Coasts server sees a fair share of games. Some are via voice, some are slow-form play-by-post, and then there are the dreaded "Live-Text" games. The other night, a small dungeon ran from about 4 PM to 11 PM PST. Over the course of 7 grueling hours (admittedly I only glanced at it occasionally), the players investigated a town, made their way to a dungeon, dealt with a strange curse and some interesting enemies, and eventually made it out alive with some lute  loot. Afterwards, the GM swore off live-text games, understandably so. The adventure shouldn't take half the time it did. I spy one key problem. Every interaction in a live-text game takes a minute or two, rather than a few seconds. Players have to type out responses (when they're paying attention), then other players have to read those responses, and so on. In a voice game, folks (hopefully) listen at the same time someone else speaks, and a silence of more than a few seconds is rare. Things simply

Post Index

* = Personal Favorite Adventures The Bones of Ol' Bill * Colonialism, Dragons, and the Endless Possibilities of Perspective The Festival of Fair Dreams The Yorde Adventure Journals The Goblin Tomb Game Recap: The Mirror Academy Game Systems A Bowl of GLoG Soup Best* Job on Earth: One Page Modern Sci-Fi Dungeon Clean-up * Bitterwood: A Solo Horror OSR Burning Stars - A Game About Stories GLoG for Foundry VTT (Probably Outdated) Goblin Finder: GLoG PF2e Crossbreed * Goblin Tales: A Fairy-Tale GLoG Luckless, an RPG without RNG Magus Ludus * MiniGLOG   MiniTALES MiniTACTICS MythicGLoG: Knights Roam: A Game of World-Wanderers * Shadow & Fae Houserules (An OSR for 5e's Lost Children) "Take Courage!" - And the Purpose of Rules in TTRPGs Trespasser: Old School Fantasy Tactics (A Review) * Westcoast GLoG (Renamed "Shattered Coasts") Game Mechanics AC/DC and Ability Scores (Or, Yet Another Post on d20 Mechanics) Backstory or Destiny? Character Retirement Perks (G

The Alcomancer: A GLoG Brewer Class

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The Alcomancer Some seek gold, or glory, or powers beyond comprehension. You're just looking for a good brew. Alcomancers are magicians skilled in the manipulation of fermentation. With a few simple ingredients and a moment's work, and Alcomancer can create truly wondrous  beverages. Starting Gear : Brewer's Tools (2 slots, contains bottles, yeast, cloth, etc.), Heavy Ladle (Medium Weapon), 3 Rations, Bottle of Strong Liquor (1/3 Slot), Heavy Apron & Gloves (Light Armor) Skill : 1. Bartering, 2. Herbalism, 3. Urban Navigation A. Brewing, Suppliers, Vice B. Secret Ingredients, +1 BD C. Master Brewer, Label, +1 BD D. Brewery Boss, +1 BD Intoxication  - Whenever a creature drinks an alcoholic beverage they must save or gain a level of intoxication (TOX). A creature may choose to fail this test. For every 2 points of [TOX] taken, creatures gain 1 fatigue when they sober up. If a creature stops drinking, it will sober up in [TOX]*20 minutes. While intoxicated, a creature mus

SLUSH POST: Gold & Bears, Cozy RPGs, Open Tables, Fighter Classis, Half a Paladin, Scooby Doo, and Arthurianism

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Gold and Sleeping Bears The gold is just lying there, but so is the bear. What do you do? And just like that, we're playing Dungeons and Dragons. Now, yes, someone will tell me there's all sorts of rules about Conflict Resolution, Dice Mechanics, Action Economy, Death and Dismemberment, etc. But all of that exists to support one question: How do you get the gold? This gives us not 2, but 4 categories to consider: 1. Rewards What is the reason for the players being here, what do they want? While gold is the simplest answer, and the most versatile, other rewards exist as well. 2. Danger Why hasn't someone else claimed the treasure? 3. Environment Dreams of the Slumbering Moon Each player takes on the role of a member of the small village with an important job. Each turn represents 1 week, wherein the members of the village do their best to overcome the struggles of the village and prepare for the coming festivals. Each season is 12 weeks, and ends with a Festival. To start, p