Roam: A Play-by-Post Game of World-Wanderers.
"Address to the Deil" by William Hole “Eyes that fire and sword have seen, and horror in the halls of stone, shall look at last on meadows green, and trees and hills they long have known.” - J.R.R. Tolkien Roam: Version 0.1 Rules The Lord of the Rings, The First Law, A Song of Ice and Fire, these are stories that follow a diverse cast of characters as they pursue their goals in a world opposed to them. If I could create a game that fosters those kinds of stories, I'm not sure I'd play much else. I have no idea if I've captured it or not, but I intend to find out. Roam is largely based on my previous post, Magus Ludus , and takes a few pointers from Into the Odd. I still hold to the belief that the best rules are the ones that stay firmly out of the way, and only step in during moments of uncertainty to show the path forward. With that in mind, Roam is a minimal 2-page ruleset that includes suggestions for Tests & Saves, Stamina & Rest, Combat (including