Why Shadow & Fae 2e?
I got a great question on my Itch page today, and it got me thinking quite a bit about why I built the game I did, and what I learned along the way! I've reposted my answer below, for posterity, and anyone interested. Hello! Always exciting to hear that someone's had fun with my games. Shadow & Fae was my first complete game, which I wrote to bring a group of players familiar with 5e into a simpler but still diverse game. It works with a unified d20 roll-high mechanic for most things, and has classes with similar features and names to the modern giant games, like PF2e and D&D 5e. I wanted S&F to be a game I could explain quickly, run smoothly, and most of all—create new content for quickly. If one of my players asked, "Can I play a cat?" I wanted to be able to say "Yep! Here's how that could work." Goblin Tales was inspired by a dice mechanic, originally. The blackjack roll. Instead of having modifiers and scores, players just want to roll ...
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