The Merchant Campaign
"The Carpet Merchant" - Jean-Leon Gerome Merchants are common characters in RPGs. We need folks who have just the right item, for ( slightly more than) just the right price. From barkeepers and armorers to alchemists and enchanters, merchants are vital. But when a player says, "Can I be a merchant?" we might be tempted to stutter through an explanation of "Well that's... uh.. a neat idea, but... economics ." Shame on us. For some odd reason we have this idea that adventurers should be poor and desperate, and it's not "balanced" to allow them to be trading large amounts of wealth and goods. If they had all that money, they could just buy whatever they wanted! True, but is that bad? They can afford Masterwork Weapons, Armors that are just as much works of art as they are impenetrable shells, potions by the bucket, and—through a very generous donation—may even gain access to the miracles of the temples! These are powerful people! But wit