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Showing posts from April, 2024

Weapons & Armor - Shadow & Fae 2e

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There's a lot of options when it comes to modeling weapons and combat with dice games. I'm of the bent that combat should be just as interesting as the rest of the game. Some like to bypass it by making it as fast as possible, others basically turn combat into the whole game. When the rubber hits the road, I want to see players make interesting choices each turn, so that when combat occurs, it is just as interesting as exploration and roleplay. The trouble with this in traditional dungeon games is you only get one action each round, and if it's anything other than "attack" the rules sometimes punish you for doing something "sub-optimal". My attempt at a solution to this is to give everyone two actions in combat, one of which can be an attack or spell. Fighters get an extra action which can be an attack at 3rd level, but everyone can try various "maneuvers" if they're in a situation where they might be able to do so. Weapon Types On top of t

The Puddle From Which You Came: Slime-as-Class, Simple Race

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  Art from Rune Factory 2 The biological ancestry of a slime is dubious at best. Are they in fact some form of mold given mobility by the evolutionary process? Or are they a magical creation or mishap? Furthermore, some slimes have been noted to carry the bones of a single humanoid within them, forming around them as a replacement for flesh. Is the slime actually the changed body of the old humanoid? Strangest still, and rarest of all, are those few slimes that bear true sentience... Nicholas RookZero Slime: A Simple GLoG Ancestry You may choose "Slime" as your optional race. This comes with the following benefits and drawbacks: Morph : You can squeeze through openings only an inch wide. You can move gear through as well, so long as it would fit. Slimeform : You take 1/2 damage from physical sources, but double from elemental sources. You have about as much mass as an average human, and can shape it as you see fit. Sticky : You can cling to walls and ceilings and move along t