Mythic Bastionland - Sorcerers

"The Underworld" - From Mythic Bastionland's Quickstart Mythic Bastionland captured my attention when the quickstart came out, and—having now run a few games in it—it's amazing how simple and versatile it is. That said, all characters are knights sworn to Seek the Myths, Honor the Seers, and Protect the Realm. While this does create fun stories that swing from Monty Python's Quest for the Holy Grail to something like Elden Ring's crumbling world, there certainly remains some room for new ideas. One that's pecked at me for awhile is the idea of Sorcerers or Mystics. Here's a quick crack at it. Mythic Bastionland - Sorcerers All sorcerers begin with a pony and a staff (d6, shatter to deny an attack). Instead of gaining glory, sorcerers gain wisdom . 0 Wisdom - Novice - Worthy to learn. 3 Wisdom - Mystic - Worthy to speak. 6 Wisdom - Magus - Worthy to teach. 9 Wisdom - Archmage - Worthy to lead. 12 Wisdom - Seer - Worthy to ascend. Performing your...